1.1.1 Analyzing: process of defining what is to be learned and the context in which it is to be learned.
1.1.2 Designing: process of specifying how it is to be learned.
1.1.3 Developing: process of authoring and producing the instructional materials.
1.1.4 Implementing: actually using the materials and strategies in context.
1.1.5 Evaluating: process of determining the adequacy of the instruction.
1.2 Message Design
“Message design involves planning for the manipulation of the physical form of the message” (Seels & Richey, 1994, p. 31). Message design is embedded within learning theories (cognitive, psychomotor, behavioral, perceptual, affective, constructivist) in the application of known principles of attention, perception, and retention which are intended to communicate with the learner. This subdomain is specific to both the medium selected and the learning task.
1.1 Instructional Systems Design
1.1.a Utilize and implement design principles which specify optimal conditions for learning.
1.1.b Identify a variety of instructional systems design models and apply at least one model
2.3.1 Design and produce audio/video instructional materials which use computer-based technologies.
2.3.2 Design, produce, and use digital information with computer-based technologies.
2.3.3 Use imaging devices (e.g., digital cameras, video cameras, scanners) to produce computer-based instructional materials.
2.3.4* Incorporate the use of the Internet, library online catalogs and electronic databases to meet the reference and learning needs of students and teachers.
2.4 Integrated Technologies
2.4.1 Use authoring tools to create effective hypermedia/multimedia instructional materials or products.
2.4.2 Develop and prepare instructional materials and products for various distance education delivery technologies.
2.4.3 Combine electronic and non electronic media to produce instructional materials, presentations, and products.
2.4.4 Use telecommunications tools such as electronic mail and browsing tools for the World Wide Web to develop instructional and professional products.
3.1 Media Utilization
“Media utilization is the systematic use of resources for learning” (Seels & Richey, 1994, p. 46). Utilization is the decision-making process of implementation based on instructional design specifications.